2D Quickhull (AS3)

February 20, 2011 | Project Length: 1 day (Coursework)

Programmed in ActionScript 3.0, this simple program demos the quickhull algorithm, which algorithmically calculates the convex hull of a given set of points. Clicking “Quickhull” will generate and draw the convex hull, and “Reset” will clear the screen, then generate a new set of points.

Downloads:

Quickhull.swf

Quickhull Source (ZIP – 14.5KB)

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