2D Quickhull (AS3)
February 20, 2011 | Project Length: 1 day (Coursework)
Programmed in ActionScript 3.0, this simple program demos the quickhull algorithm, which algorithmically calculates the convex hull of a given set of points. Clicking “Quickhull” will generate and draw the convex hull, and “Reset” will clear the screen, then generate a new set of points.
Quickhull Source (ZIP – 14.5KB)