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Zach Hoefler

Software Engineer
zachary.hoefler@gmail.com   ●   zachhoefler.com   ●   +1-716-861-5177


Independent Consultant (Freelance), Buffalo, NY                                  2013 – Present

  • Projects include: Corgi Run (iOS), What the Shell (iOS), Poker Solitaire (iOS)
  • Implemented gameplay, UI, metrics/analytics, animations, nearby networking
  • Worked on scheduling and prioritization of engineering tasks

Wooga, Berlin, Germany                                                                                        2012 (6mo)
Flash Engineer Intern, Diamond Dash

  • Created metrics tracking, UI features, regression tests, unit tests

RIT MAGIC Center, Rochester, NY                                                          2012 – 2013 (8mo)
Backend Engineer, Just Press Play

  • Developed admin pages and database support for ASP.NET & PHP web applications

Zynga, San Francisco, CA                                                                                         2011 (3mo)
Software Engineer Intern, ChefVille

  • Developed asset deserialization, UI elements, animation system, rewards system

Personal Projects

Carbon Conquest, 3D RTS developed in Unity using C#                                                    2013
Wooga Fighter, 2D fighting game using AS3, shown at GDC Europe                                2012
Heretics, 2D platformer game written in C++ using DirectX 11                                         2012


Programming Languages: C#, Swift, C++, ActionScript 3, PHP, Lua
Technologies: Unity, DirectX 11, XNA, Stage3D, ASP.NET MVC 4, git, Maya
Spoken Languages: English (native), German (A2/B1)


Rochester Institute of Technology, Rochester, NY                                                 2013
B.S. Game Design & Development, GPA: 3.5/4.0

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