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Zach Hoefler

Software Engineer
zachary.hoefler@gmail.com   ●   zachhoefler.com   ●   +1-716-861-5177


Independent Consultant, Buffalo, NY 2013 – Present
Game Developer

  • Developing What the Shell, an iOS board game using Swift
  • Developing Corgi Run, an infinite runner for iOS built with Unity
  • Ported Poker Solitaire to iOS from OUYA version using Unity

Wooga GmbH, Berlin, Germany 2012
Flash Engineer Intern, Diamond Dash

  • Created metrics tracking, UI features, regression tests

RIT MAGIC Center, Rochester, NY 2012 – 2013
Backend Engineer, Just Press Play

  • Developed admin pages and database support for ASP.NET MVC 4 web application

Zynga, San Francisco, CA 2011
Software Engineer Intern, ChefVille

  • Developed asset deserialization, UI elements, animation system, rewards system

Personal Projects

Carbon Conquest, 3D RTS developed in Unity using C# 2013
Wooga Fighter, 2D fighting game using AS3, shown at GDC Europe 2012
Heretics, 2D platformer game written in C++ using DirectX 11 2012


Languages: C#, C++, ActionScript 3, PHP, Swift
Technologies: Unity, DirectX 11, XNA, Stage3D, ASP.NET


Rochester Institute of Technology, Rochester, NY 2013
B.S. Game Design & Development, GPA: 3.5/4.0

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