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Zachary Hoefler

Software Engineer

Buffalo, NY 14226

Employment History

Ludisto October 2013 – Present
Head Developer (Freelance)

  • Created iOS port of Poker Solitaire game in C# / Unity3D (originally for OUYA)
  • Developing new game prototypes in C# / Unity3D

RIT Center for Media, Arts, Games, Interaction & Creativity May 2013 – August 2013
Backend Engineer, Just Press Play

  • Developed admin pages and database support for ASP.NET MVC 4 web application
  • Integrated support for automatic Facebook sharing and Mozilla Open Badges APIs

Wooga GmbH, Berlin, Germany June 2012 – November 2012
Flash Engineer Intern, Diamond Dash (Facebook)

  • Refactored existing ActionScript code and created regression tests for bug fixes
  • Worked with back-end team to add metrics tracking for new features
  • Developed new UI features, including: multi-friend selector, new in-game boost flow

RIT School of Interactive Games & Media, Rochester, NY Feb 2012 – May 2012
Backend Engineer, Just Press Play

  • Implemented new user mgmt. functionality and new admin tools for PHP/MySQL site
  • Implemented user communication tools, incl. integration w/mailing list services

Zynga, San Francisco, CA August 2011 – November 2011
Software Engineer Intern, ChefVille

  • Worked on deserialization of assets, creating UI elements, improving animation system
  • Helped refine in-game resource/energy usage and in-game rewards system


Carbon Conquest (2013): A 3D RTS developed in Unity3D using C#. Implemented fog of war, minimap, animation subsystem, and parts of UI. Team of seven. (Independent study)

Wooga Fighter (2012): A 2D fighting game written in ActionScript. Implemented game states, sounds, KO and game over screens, and in-fight HUD. Helped build an arcade machine for the game. Shown at GDC Europe 2012. Created w/a partner. (Personal project)


Programming Languages: C# (4yrs), C++ (3yrs), ActionScript 3.0 (3yrs), PHP (6mo)
APIs/Libraries: Unity3D, DirectX 11, XNA, Adobe Stage3D, ASP.NET MVC 4


Rochester Institute of Technology, Rochester, NY August 2013
B.S. Game Design & Development GPA: 3.5/4.0

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