Résumé
| Zachary Hoefler Software Engineer |
(716)861-5177 | Zachary.Hoefler@gmail.com Buffalo, NY 14226 http://zachhoefler.com |
Employment History
Wooga GmbH, Berlin, Germany June 2012 – November 2012
Flash Engineer Intern, Diamond Dash (Facebook)
- Refactored existing ActionScript code and created regression tests for bug fixes
- Worked with back-end team to add metrics tracking for new features
- Developed new UI features, including: multi-friend selector, new in-game boost flow
RIT School of Interactive Games & Media, Rochester, NY Feb 2012 – May 2012
Lead Developer, Just Press Play
- Initiated code review of existing PHP/MySQL web application
- Implemented new user management functionality
- Implemented user communication tools, incl. integration w/mailing list services
- Worked w/front-end developers to implement new admin tools for content management
Zynga, San Francisco, CA August 2011 – November 2011
Software Engineer Intern, ChefVille
- Worked on deserialization of resource files
- Helped refine in-game resource/energy usage and in-game rewards system
- Additional responsibilities included: creating UI elements, improving animation system
Projects
Wooga Fighter (2012): A 2D fighting game written in ActionScript. Implemented game states, sounds, KO and game over screens, and in-fight HUD. Helped build an arcade machine for the game. Game created with one partner. (Personal project)
Heretics (2012): A 2D platformer game written in C++ using DirectX 11. Designed engine architecture, implemented 2D sprite rendering system, and implemented collisions, levels, and enemies. Created in a team of four. (Coursework)
For additional projects, screen shots, and more, please see http://zachhoefler.com/portfolio
Skills
Programming Languages: C++ (3yrs), ActionScript 3.0 (3yrs), C# (1.5yrs), PHP (6mo)
Familiar with: Haskell, Lua, MIPS R2000 Assembly, Gameboy Z80 Assembly
APIs/Libraries: DirectX 11, Adobe Stage3D, Boost C++, Parsley (AS3), XNA
Education
Rochester Institute of Technology, Rochester, NY Expected May 2013
B.S. Game Design & Development GPA: 3.7/4.0
