Download: PDF | DOC

Zachary Hoefler

Software Engineer

Buffalo, NY 14226

Employment History

RIT Center for Media, Arts, Games, Interaction & Creativity May 2013 – August 2013
Backend Engineer, Just Press Play

  • Developed admin pages and database support for ASP.NET MVC 4 web application
  • Integrated support for automatic Facebook sharing and Mozilla Open Badges APIs

Wooga GmbH, Berlin, Germany June 2012 – November 2012
Flash Engineer Intern, Diamond Dash (Facebook)

  • Refactored existing ActionScript code and created regression tests for bug fixes
  • Worked with back-end team to add metrics tracking for new features
  • Developed new UI features, including: multi-friend selector, new in-game boost flow

RIT School of Interactive Games & Media, Rochester, NY Feb 2012 – May 2012
Lead Developer, Just Press Play

  • Implemented new user mgmt. functionality and new admin tools for PHP/MySQL site
  • Implemented user communication tools, incl. integration w/mailing list services

Zynga, San Francisco, CA August 2011 – November 2011
Software Engineer Intern, ChefVille

  • Worked on deserialization of resource files
  • Helped refine in-game resource/energy usage and in-game rewards system
  • Additional responsibilities included: creating UI elements, improving animation system


Carbon Conquest (2013): A 3D RTS developed in Unity3D using C#. Implemented fog of war, minimap, animation subsystem, and parts of UI. Team of seven. (Independent study)

Wooga Fighter (2012): A 2D fighting game written in ActionScript. Implemented game states, sounds, KO and game over screens, and in-fight HUD. Helped build an arcade machine for the game. Shown at GDC Europe 2012. Created w/a partner. (Personal project)

Heretics (2012): A 2D platformer game written in C++ using DirectX 11. Designed engine architecture, implemented 2D sprite rendering system, and implemented collisions, levels, and enemies. Created in a team of four. (Coursework)


Programming Languages: C++ (3yrs), ActionScript 3.0 (3yrs), C# (3yrs), PHP (6mo)
APIs/Libraries: DirectX 11, Unity3D, XNA, Adobe Stage3D, Boost (C++), Parsley (AS3)


Rochester Institute of Technology, Rochester, NY August 2013
B.S. Game Design & Development GPA: 3.5/4.0

Download: PDF | DOC