Résumé

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Zachary Hoefler
Software Engineer
(716)861-5177 | Zachary.Hoefler@gmail.com
Buffalo, NY 14226
http://zachhoefler.com

Employment History

Wooga GmbH, Berlin, Germany June 2012 – November 2012
Flash Engineer Intern, Diamond Dash (Facebook)

  • Refactored existing ActionScript code and created regression tests for bug fixes
  • Worked with back-end team to add metrics tracking for new features
  • Developed new UI features, including: multi-friend selector, new in-game boost flow

RIT School of Interactive Games & Media, Rochester, NY Feb 2012 – May 2012
Lead Developer, Just Press Play

  • Initiated code review of existing PHP/MySQL web application
  • Implemented new user management functionality
  • Implemented user communication tools, incl. integration w/mailing list services
  • Worked w/front-end developers to implement new admin tools for content management

Zynga, San Francisco, CA August 2011 – November 2011
Software Engineer Intern, ChefVille

  • Worked on deserialization of resource files
  • Helped refine in-game resource/energy usage and in-game rewards system
  • Additional responsibilities included: creating UI elements, improving animation system

Projects

Wooga Fighter (2012): A 2D fighting game written in ActionScript. Implemented game states, sounds, KO and game over screens, and in-fight HUD. Helped build an arcade machine for the game. Game created with one partner. (Personal project)

Heretics (2012): A 2D platformer game written in C++ using DirectX 11. Designed engine architecture, implemented 2D sprite rendering system, and implemented collisions, levels, and enemies. Created in a team of four. (Coursework)

For additional projects, screen shots, and more, please see http://zachhoefler.com/portfolio

Skills

Programming Languages: C++ (3yrs), ActionScript 3.0 (3yrs), C# (1.5yrs), PHP (6mo)
     Familiar with: Haskell, Lua, MIPS R2000 Assembly, Gameboy Z80 Assembly
APIs/Libraries: DirectX 11, Adobe Stage3D, Boost C++, Parsley (AS3), XNA

Education

Rochester Institute of Technology, Rochester, NY Expected May 2013
B.S. Game Design & Development GPA: 3.7/4.0


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