Tag Archives: books

Books!

Because I’m a bit of a programming fanatic, I picked up a two books recently: Game Programming Gems and Effective C++: 55 Specific Ways to Improve Your Programs and Designs.

Effective C++ was recommended to me by one of my professors. Although I’ve only gotten through the first chapter thus far, this book is definitely an excellent resource! Effective C++ looks like a solid way to go from just knowing C++’s syntax and how it works at a basic level, to understanding how to use C++. The first few items alone have already caused me to look differently at how I program; pulling that off in a couple dozen pages is rather impressive.

Game Programming Gems is a book I’ve been meaning to pick up for a while now. Though I’d heard of the series before, I never thought too much about it until I sat down and looked at someone’s copy of the first book in the series. After reading a section or two, I was sold immediately. I’ve only looked at a small few bits and pieces thus far, but I can already tell this book–and, likely, the entire series–is something I’ll come back to again and again.