February 15, 2011 Leave a comment
Overall, the event was organized excellently! The atmosphere felt a lot more relaxed than Global Game Jam two weeks ago. Although everyone was hard at work throughout the event, there were also plenty of prizes, lunch/dinner breaks, and a Kinect set up in our lounge over the weekend. Some prizes were handed out; I snagged a copy of Microsoft Expression Studio 4 Ultimate! My teammate Mike Culek got a brand new Windows 7 phone (our team’s prize), and my other teammate Ben Snyder nabbed a copy of Halo: Reach.
As it would turn out, staying up late does not actually net more progress, as it’s rather difficult to code when one can think of nothing but sleep. I thought I’d learned this lesson already at Global Game Jam, but it would seem I made the same mistake again – d’oh!
My team worked on porting our game Woot from Global Game Jam to Windows Phone 7 using XNA. We changed up some of the game’s story to match the Imagine Cup theme, but the basic mechanics stayed pretty similar, albeit adapted to the phone. Even though we started again from scratch, we were able to get a lot more progress over the course of this event than in Global Game Jam. Ben Snyder once again did our art assets, and Mike Culek and I programmed. Although I was working throughout the event, Mike hammered out a lot more code than me, and really deserves a lot of the credit for our success.
We ended up coming in third place, and won some nice prizes!
Unfortunately, I didn’t check out the other games too much during the event. I watched most of the presentations at the end, but I wish I would have followed them throughout the development process. Now I know for next time, at least!
All things considered, I was especially surprised at the variety among everyone’s games. Some games were for PC, some for Xbox, one was browser-based (I believe written in HTML5?), ours was for Windows Phone 7… all sorts of different platforms were covered! Every game was unique, and brought something different to the table.
Credit Where it’s Due
I’d personally like to thank the following people:
- Andrew Parsons and Chris Bowen from Microsoft, for coming to RIT and working with us students throughout the event.
- Andy Beaulieu, for giving an awesome presentation on mobile development, Silverlight, and Windows Phone 7 over Saturday’s lunch break.
- Everyone at RIT who helped organize and run the event (on a related note: awesome t-shirts!)
- My teammates, Mike Culek and Ben Snyder, for doing an excellent job
- The other attendees, for making We <3 Games an awesome time!