With a combination of getting sick, winter quarter midterms, and lots of classwork, things have been a bit hectic! Regardless, though, some exciting things are going on at RIT.
- Global Game Jam is coming up soon! Taking place Jan 28th-30th, participants break up into teams and work hard to crank out a completed game in a short time. I’ve signed up for this year’s event – it should be exciting!
- Game Developers Conference is looming on the horizon. It’s quite expensive, but I plan to attend this year if at all possible. Although I was not lucky enough to snag a volunteer position to help pay for it, I’m hoping to be one of the lucky winners of the IGDA scholarship.
- I’ve rewritten and reformatted my résumé pretty thoroughly. I like the new version quite a bit more, but I’m going to run it by a few people before posting it up here. This is step one in an overall plan to start working harder toward co-ops and internships
- I’ve started to look into DirectX a bit, but I haven’t dived too deep into it just yet. Although in retrospect I should have expected it, I was quite surprised to see how tied into Win32 programming it is. I’m quite fortunate to have had a great C++ class; being exposed to calling conventions and the like beforehand has made figuring things out with DirectX a lot easier.